StarRescue

Published: Summer Research Project, 2021

My Role: Team Leader, Designer, Unity developer

Responsibility:

  1. Literature review and conceptualization
  2. Visual design
  3. Game development with Unity

Keywords: Digital Health, Game Design, Neurodiversity

teaser

“Ball movement can make children willingly wait for their turn!” – a mother of an autistic child

Introduction

  • Turn-taking is essential for autistic children to develop social skills [3].
  • Visual support from computational technologies can present the structure and routine that children need to understand abstract information [2].
  • We proposed to visualize the turn-taking process in the game StarRescue to improve social behaviors for children with high-functioning autism.

    RQ1. What feedback do parents and teachers have on the effectiveness of StarRescue in improving the social behavior of children with HFA?

    RQ2. What are the design insights of StarRescue for improving children’s social behaviors with HFA?

Design Objectives

The development of our collaborative tablet-based game that would engage and encourage HFA children to improve their collaboration skills, especially turn-taking, was guided by three objectives: 1. to support HFA children in learning to collaborate in a turn-taking manner 2. to enable players to learn to interact with others while completing their own tasks 3. to reinforce good social behaviors and encourage continued learning.

Design process

ideation process

ideation - group brainstroming

iteration1iteration2iteration3

the iteration process of StarRescue

The Game Design of StarRescue

Levels Progression

We combined and tailored Collaborative Patterns [1] with Collaboration Patterns [4] and formulated a new four-stage conceptual model of collaboration to guide our design of the four-level difficulties.

level 0Practice Mode - Build Self-Confidence
- familiarize the children with their tasks and build confidence when performing a task in front of a partner.
- allowed players to practice individually, supporting self-directed learning
level 1Level 1 - Understand Responsibility
- introduces the role of the partner
- clarifies the scope of player responsibilities
level 2Level 2 - Unitizing Unique Functionalities
- aware of the necessity of each other’s participation
- assign different functionalities (superpowers)
level 3Level 3 - Free Collaboration
- encourages children to freely explore different ways of collaborating with their partners

Game Mechanism & Characters

We have two types of monsters.

normal monstersnormal monsters
normal monsters (always keep still)attack 3 times to eliminate
flying monstersflying monsters
flying monster (flying around in a spaceship)use the frozen ball to stop moving, and then fireball to destroy (use superpowers)

Reward System

Players receive a reward when they can successfully take turns bouncing the balls.

starrescue_rewardsystem1starrescue_rewardsystem2

The reward system has a twofold benefit:
- Get a sense of achievement
- Symbolize one’s membership in the group

Study Method

study method

Initial Findings

  • Ball movement can make children willingly wait for their turn and augment turn-taking
  • In-game interaction can draw children’s attention to people
  • In-game reinforcements can encourage children to play
  • Tablets can be a feasible intervention device

Take a look at our Full Demo video.

Interested in learning more? We published our Work-In-Progress on CHI Play 2022.

Reference

[1] Leonardo Giusti, Massimo Zancanaro, Eynat Gal, and Patrice L. (Tamar) Weiss. (2011). Dimensions of Collaboration on a Tabletop Interface for Children with Autism Spectrum Disorder.

[2] Gillian R. Hayes, Sen Hirano, Gabriela Marcu, Mohamad Monibi, David H. Nguyen, and Michael Yeganyan. (2010). Interactive visual supports for children with autism.

[3] J. Nadel. (2004). Early imitation and the emergence of a sense of agency.

[4] Greis Silva-Calpa, Alberto Raposo, and Maryse Suplino. (2014). Exploring Collaboration Patterns in a Multitouch Game to Encourage Social Interaction and Collaboration Among Users with Autism Spectrum Disorder.